Feed on “architecture”
6 posts tagged architecture. See the whole feed.
One changelog file, three surfaces it hits
One typed changelog file feeds an in-game badge, a Settings tab and a public website page, so release notes cannot drift between the product and its pitch.
Rigging a game to behave like a desktop widget
Cozy Coast is an Electron and Phaser game built as a borderless desktop widget first, choom, which changes the window model, the render budget and the packaging pipeline.
Cozy Coast multiplayer, zero servers, straight peer to peer
Cozy Coast shipped a multiplayer hub with no backend at all, choom. Steam handles lobby discovery, connection brokering and packet relay, and the host relays angler state.
Multi-agent workflows one netrunner can actually reason about
A tight multi-agent rig one choom can trace beats a sprawling swarm nobody trusts. Scope each agent, wire tools explicit, log everything, and the crew ships preem.
Evals for delivery crews: trusting AI output without re-scanning every line
Trustworthy AI output comes from evals wired into the real pipeline like ICE, not a benchmark: eval what matters, gate at the right spot, and keep review habits that scale for the whole crew.
Building Neurowire: one canonical rig, six feed formats
Neurowire treats feeds like a data-modelling job: one canonical rig every parser feeds and every serializer reads, so bolting on a format is a single serializer, choom.