I help teams make AI actually stick.
Enterprise AI delivery, multi-agent & MCP systems, and the training that turns pilots into adopted, day-to-day ways of working.
Most AI pilots fail on scope, not on models.
Hand an agent the whole problem and you get sprawl you cannot review. Give it three named tools and a job with edges, and you get something a team can actually ship on a Tuesday. Same model, different blast radius.
Same model. Different blast radius.
Unbounded: the agent decides its own next move, every time.
Latest from the blog
All articles →What the beta tally told me about my own game
The Cozy Coast beta counted 160,966 catches and 50,418 seagull greetings. The action that pays nothing was the most repeated one, and the economy changed because of it.
Building a game that behaves like a desktop widget
Cozy Coast is an Electron and Phaser game built as a borderless desktop widget first, which changes the window model, the render budget and the packaging pipeline.
Cozy Coast multiplayer runs on zero servers
Cozy Coast shipped a multiplayer hub with no backend at all. Steam handles lobby discovery, connection brokering and packet relay, and the host relays player state.
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